This bundle contains 8 Books + GM screen and manual.
- 1)Players Guide
- 2)Loremasters Guide
- 3) Lonely Mountain Region Guide
- 4) Rivendell Region Guide
- 5) Rhovanion Region Guide
- 6)Erebor Adventures
- 7)Wilderland Adventures
- 8) Mirkwood Campaign
- 9)Eaves of Mirkwood & Loremaster's Screen
Description of the 5E Adventures in Middle Earth Book lineup:
Adventures in Middle-Earth is set in the 75-year period between the Battle of Five Armies at the end of The Hobbit and Bilbo Baggins' second departure from The Shire that marks the beginning of The Lord of the Rings. Adventures take place to the east of the Misty Mountains, in the Wilderlands of Erebor around the Lonely Mountain, as well as the Mirkwood Forest.
The game uses a somewhat modified set of rules drawn from the fifth edition of Dungeons & Dragons under the Open Game License (OGL) created by Wizards of the Coast. Due to the relatively low use of magic and the lack of magical healing in Tolkien's works, the usual D&D rules and character classes built around magic and healing are not used. Instead, the system introduces new character classes, as well as new Cultures, Virtues and Backgrounds more in keeping with the Middle-earth setting. Similarly, magic items usually found in D&D are replaced by "heirlooms", items of lesser power that nevertheless are valuable in the low-magic setting.
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